|
|
Apr 29, 2024
|
|
CISC 400 - Computer Graphics (3 semester hours) Prerequisites: CISC 301 and MATH 250 Description: This course covers the fundamental techniques behind image manipulation and 3D graphics. It begins by building a mathematical model of the interaction of light with surfaces, lenses, and an imager. The student then studies the data structures and processor architectures that allow for efficiently evaluating that physical model. The student completes a series of programming assignments using various tools and technologies discussed in class for both photorealistic image creation and real-time 3D rendering using C++, OpenGL, and GLSL. These assignments cumulate in a multi-week final project. Topics covered in the course include projective geometry, ray tracing, bidirectional surface scattering functions, binary space partition trees, matting and compositing, shadow maps, cache management, and parallel processing of GPUs. This is a core CS course. Offered Fall Semester, annually.
Add to Portfolio (opens a new window)
|
|
|