2020-2021 Undergraduate/Online Catalog 
    
    Apr 19, 2024  
2020-2021 Undergraduate/Online Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

IMED 335 - Introduction to Game Engines


(3 semester hours)
Prerequisites: CISC 120  or permission of the instructor
Description: Through creating games in two industry standard game engines, this course is intended to introduce the student to the essentials of game development, including Game Editor, Assets Store, Prototype, Game Physics, Character Animation, 2D Features, C#, and C++ Game Scripting. Upon successful completion of this course, the student will be able to use two industry standard game engines to develop both 2D and 3D games; evaluate different engines in game design & development process; and develop collaboration skills through working in game development studio format. Offered as needed.



Add to Portfolio (opens a new window)