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Dec 26, 2024
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IMED 335 - Introduction to Game Engines (3 semester hours) Prerequisites: IMED 120 or CISC 120 Description: Through creating games in two industry standard game engines, this course is intended to introduce the student to the essentials of game development, including Game Editor, Assets Store, Prototype, Game Physics, Character Animation, 2D Features, C#, and C++ Game Scripting. Upon successful completion of this course, the student will be able to use two industry standard game engines to develop both 2D and 3D games; evaluate different engines in game design & development process; and develop collaboration skills through working in game development studio format. Offered Fall semester, annually.
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