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Dec 26, 2024
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GAME 250 - Prototyping 1: Ideation & Analog Prototyping Methods (3 semester hours) Prerequisites: GAME 245 Description: This course will introduce the student to different ideation and analog prototyping methods and processes to develop a range of interactive elements for game design. Through brainstorming in solo and group contexts, rapid analog prototyping techniques, and playtesting and peer feedback, the student will learn effective, and cost-effective strategies for creating and testing game elements early in the game design process. Offered Spring semester, annually.
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